Tuesday 11 October 2011

Chart Shows.

A chart show is a radio show of all the latest and most popular music at that time.
In recent years chart shows being played on radio stations have changed dramatically. This is mainly due to the fact that technology has become so much more advanced. Lots of other things have changed the voice, music, and sound levels due to new technology break throughs.

After listening to a radio show from 1982, I noticed that the sound of the voice has changed, as I compared it to one done three years later in 1885, and there is a very distinctive change in class of the man speaking throughout the show. I believe this is because things started to become more casual and accepting around this time to make it and less reportive but more entertaining. In doing this the man in the later years also speaks alot clearer and slower which is much better as it doesn't sound so rushed and dramatic, so it has become more easy litening and audience engaging and understanding.

As everything had to be done in a certain way in the 1982 show they didn't have enough time to do the whole 40 top hits in 2 hours so they had to start at 32 and tell everyone what should be in its place. This was faulse advertising as they were meant to show the 40 top hits but they only let people listen to 32 of them.

People can relax more whilst listening to it in 1985 as it was a lot slower and flowed easier. In the 1980's alot of 'pop' music was used to introduce the DJ whereas in modern days we don't use that as much. Furthermore we now tend to blend the music into our speech which means the whole show runs smoother and is alot more soothing to listen too. We only managed to do that now because the extent that technology has improved in on live editing and fast editing of music and sound.

The audience of these types of shows have always been mainstream and still are to this day. In the 2000's and onwards we started to use more celebrity figures in the shows, this is to appeal more listeners, make it more interesting and to advertise them as artists. The main reason singers and dance groups weren't used in olden day shows is mainly because there weren't many celebrity figures as no-one saw the attraction in having celebrity role models. Nowadays everyone aspires to be like famous people like singer artists, dancers, film stars and many more whereas before people used to look up to family members.

 Not only have radio stations introduced celebrity endorsement but they have recently started to use visual media too, they upload it to the Internet because then it starts to hit a wider audience as there is so much more competition out there now like television shows. Radio shows in modern day have a much broader audiences as they are broadcasted through, television, radio, mobile phone apps, car radios and much more.

Media group work evaluation.


In my group i worked with Shafique, Amber B, Amber G, Jay and Alex to make a quick 3 mintue extract in which we used the 180 degree axis rule. This is where when filming two people in a conversation the camera is positioned in the right place with the right angle on it. When doing this we also have to make sure the camera angles are symmetrical to compliment each other.I added this diagram to my blog to help show how it works. The two people conversation happens in the middle and the camera is in a semi circle around the 180 degree line. This is also achieved by filming over the shoulder as it can be quick and easier.


Overall i found my part of the task reasonably easy as i was assigned the mastershot at the very beginning. Amber B was asked to do the medium shot which was to come after mine and then Alex and Amber were then assigned the close up shots. Shaf and Jay where our models. I think this worked well as an arrangement but at the same time i didnt feel everyone worked as a team to get it exactly right. Ambers medium shot worked well with my mastershot and complimented it well. When it came to the close up shots i feel as if Amber and Alex didnt get the framing quite right and it wasnt close up and more towards a medium shot. To improve this next time i could try to have more input and try to advise my team more. One other thing that we could have improved on is the length of the extract and made it a little longer. Other than these points i think we worked well but there was definatly room for improvement from all the team memebers.

Saturday 8 October 2011

Codes and Conventions of different genres.

Code- Why we would expect something in a certain genre, what it means and how it makes us feel. (camera, mis-en-scene and sound)
Convention- Something you would expect in a certain genre.

Horror:
Conventions...
  • Tension (mis-en-scene)
  • Blood (mis-en-scene)
  • Screaming (sound)
  • Silence (sound)
  • Jumps (mis-en-scene)
  • Point of view shot (camera)
  • Over the shoulder (camera)
Codes...
These are all codes because its the things we expect. We would expect to be scared and grossed out becuase that is what they target the auidence at. The screaming connotes someone being scared and building the tension and by doing this is makes us scared aswell. The blood shows that someone is being harmed which inflicks pain on not only them in the movie but the audience also. The jumps in a horror movie is to keep the audience watching and intrested but we expect it becuase it is something most people are scared of and it is an effective way of building tension. Another code for a horror is a point of view shot camera movement this is because it creates the feeling that you're trapped inside their body and you're actually there which makes someone feel scared and frightened.


Scifi movie:
Conventions...
  • Aliens (mis-en-scene)
  • Spaceship (mis-en-scene)
  • lasers (mis-en-scene)
  • Futureistic settings (mis-en-scene)
  • War (mis-en-scene)
  • Planets (mis-en-scene)
  • Dutch shot (camera)
  • Tracking shot (camera)
  • Swords clashing (sound)
  • Different langauges (sound)
Codes...
The codes of these would be that the futuristic settings, spaceships and aliens because it shows a sign of difference and being unrealistic. Making something look unrealistic creates the feeling of being in a different world. The dutch shot is an angled shot this would help create am illusion of difference because its at a strange angle. The over exagrated sound effects makes everything feel alot more dramatic and strange. Other things such as different/strange languages connotes being somewhere we havnt been before where everything is new.

Action adventure:
Conventions...
  • Damsell in distress (mis-en-scene)
  • Hero & Villian (mis-en-scene)
  • Treasure (mis-en-scene)
  • Exotic location (mis-en-scene)
  • Well built characters, usually male (mis-en-scene)
  • Sound motif (sound)
  • Sound tracks (sound)
  • Tracking shots (camera)
  • Worms eye view (camera)
  • Fast movements (camera)
Codes...
The codes of an action adventure would be how the hero and villian scene show the different opinions in a scene. The damsell in distress will intreeg us in the film and make us want to watch more. The exotic locations show us that it is desserted and no-one is around. The different sounds connotes us into watching more,  this is like sound motifs as we know that the hero or villian is approaching and we can then breath a sigh of relief. Fast camera shots and movements connotes alot of movement within the characters to show alot of action and excitement to keep us interested.